Patch Notes 0.2/Story/Name Changes


Hi all!

We have some news that we would like to share with you!

We have decided to change our main story and in consequence the name of the game.

As we thought, talking about something that we don't know much, especially with sensitive topics like schizophrenia, is not the best idea.

We will still try to maintain the game's theme and still use the assets that we planned for our "other game", but with some changes especially to the character (although we don't have our character in the alpha build).

With this update, we also made some changes to the game:

Now you don't have to collect "medicine", you can change forms however you want;

Added a cooldown to use the shadow form after you die with it (so it is not awkward to have one form dead and another one alive at the same time);

Added  options for screen resolution (this is still a test as we don't have the monitors to test every resolution);

Camera now only follows the normal form to emphasize the importance of it (please let us know what do you think of this change); 

Slight changes to the main menu;

Changed the messages so it only displays useful information (except the message when you first start the level, we are still trying to figure out what to do with it);

Removed 1 platform, now there's only 2 platforms that go up and down, the platform to help you fall from the cube switches remains the same (this refers to part after you fall down);

Changed the ending to use our sprites instead of the Unity package.


Bugs still need to fixed:

Jump momentum;

The new plaforms might cause some stuttering to the character/jumping.


Hope you like the new changes, but there are more coming still!

Regards,

Studio Akemi

Get Shadow's Eyes

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